Marvel Rivals Could Make Clone Rumble So Much Better With This Simple Fix

Clone Rumble has made a splash within Marvels Rivals, but let’s be honest—it tends to feel a bit monotonous. While the concept of identical heroes battling it out offers some humorous moments, it often leads to matches dragging on longer than they should. As an arcade mode, it throws together players with varied skill levels, making the enjoyment of each game a bit of a gamble.

Upon its launch, many players found Clone Rumble to be more restrictive than anticipated. There was much excitement over the potential chaos of featuring twelve Doctor Stranges or Lokis in Marvel Rivals. However, several complex heroes have been banned from this mode altogether, particularly healers—who could easily extend battles. Additionally, the selection process for heroes among teammates feels random, lacking any consideration for players wanting to team up with the same character, which can lead to unbalanced gameplay.

A One-Round Structure Could Boost the Fun

The Outcome is Frequently Decided Early

Clone Rumble operates on a single game type: Domination. This mode includes at least two rounds, but often stretches to three if both teams tie. Unfortunately, it quickly becomes obvious which team has the upper hand right from the first match, often leaving the losing team feeling demoralized as they face inevitable defeat in the subsequent round. A solution might be to limit the mode to just one round, similar to Jeff’s Winter Splash Festival in Marvel Rivals.

NetEase seems to acknowledge the tedious nature of Clone Rumble since it’s only available from Friday to Sunday, leaving players out during the week. Moreover, the initial set of missions encourages playing without the necessity to win, rewarding players simply for completing three matches instead.

To enhance the experience further, introducing additional maps and game types would be beneficial. All Clone Rumble matches take place in the Wakanda-themed Birnin T’Challa area, omitting dynamic environments like Yggsgard or Hydra Base. Other maps, such as Convoy and Convergence, are absent, which could have added variety and excitement. Sticking solely to a familiar setting that’s already used in quick play and ranked matches diminishes the impact of the Clone Rumble event in Marvel Rivals.

Lessons for Future Marvel Rivals Events

Engage Players Beyond Just Rewards

The last three game mode events have faced a common issue: players jump in just for the rewards—like the new Mrs. Barnes skin in Marvel Rivals—and leave after fulfilling their objectives due to a lack of engagement. The current gameplay of Clone Rumble doesn’t align well with the reward track, Galacta’s Cosmic Adventure. The board game doesn’t feature clones, leaving Galacta with little relevance throughout the Clone Rumble mode.

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Looking ahead, NetEase needs to make some necessary adjustments for future Marvel Rivals events. First off, they should shorten individual match durations while simultaneously crafting an engaging temporary mode that keeps players motivated to participate. This can be achieved through an enjoyable gameplay layout, fair rules, and meaningful rewards that genuinely incentivize participation. Also, allowing players to earn currency and rewards through direct gameplay instead of waiting for missions every few days would be a significant improvement.

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